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So… is there anything but Japanese cars in this game? Of course we’ve included a few GT2s too such as Tommy Milner’s 2010 BMW M3 GT. These are some of the ultimate production based GT racers on the planet and I hope you enjoy driving these cars as much as I do. Almost every single car which raced in both championships is included in SHIFT2 UNLEASHED.
#Need for speed shift 2 unleashed cheats full
You’ll be able to get creative and make some exciting and perhaps unusual race cars.īut I get the point that at there’s something special about driving purebred, real life race cars which is why we’ve got the full grid of FIA GT1 World Championship and GT3 European Championship machines. We’ve created a customization system which allows you to rebuild just about any production model in to a full fledged race, drift or time attack car. I’d say that in the design of S2U, building and tuning your own cars is almost as important as racing them. Hell Nordschleife 24hr race would fill out most of the car list.” Looking at your bio and the types of racing you list as what you follow DTM, WRC, FIA GT, LMES, ALMS, Super GT, Le Mans, WTCC, F1 etc why not just made a racing game based of real series. “Just wondering why if this is a racing game with rl based race tracks ,why is 90% of the content is production cars that wouldn’t be allowed on track in any kind of sanctioned race. For pressures, they affect the tyre spring rate, and the across the tread heating, so ultimately will affect life of the tire.īTW the SMS crew were quite impressed when we created the above screen shot as it captures the real time 3D tire deformation modeling in game. Safe to say you’ll know you’ve abused your tyres. Tire wear (along with heat) is modeled and is pretty realistic. I went to SMS’ physics guru Doug Arnao to get the answer here.

“A couple questions though: how realistic is tire wear? Do different pressures and compounds impact tire life.Ī good question Rook. It’s normal procedure when creating games. We ran test after test, week in and week out for months. I can assure you that we had a wide range of sim racers play the game at least once a week. but i guess you guys can achieve allot more if you had some “game tester experts” (read sim racers) also to give you guys feedback.

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next time use real gamers as testers! I know these drivers does give some use full information.
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For us, S2U is a massive leap forward from this old PC sim racer. “I wish this could be realistic, I mean like live for speed realistic, gt legends realistic, that kind of realism, but it just won’t happen with nfs and I’m not getting my hopes up anytime soon.”Īn interesting comment… What you may not realize here is that I was the designer and producer of GT Legends and most of the key Slightly Mad Studios crew who made SHIFT2 UNLEASHED also created GT Legends too.

Tommy did these laps with a G25 wheel/pedal combo with no driving assists.

We’ll have this video online within a week or two, and it will give you a better sense of the new physics developments SMS have produced for S2U. Speedster502, Charles Kha and I thought this was a great idea! We recently had Tommy Milner at our EA Canada studios here in Vancouver and took the time to film him driving around Bathurst and Laguna Seca. So far everything looks much improved from Shift” “It looks great so far, the only thing that could make me completely sold is if you could show a full lap from the interior view of the car. Of course, it’s impossible to answer every single comment that you guys and girls have thrown our way, but we endeavored a broad range of questions to give you a deeper understanding of the game. Hey guys I’m going to interrupt my planned Nissan showcase article to answer some of your specific questions about SHIFT2 UNLEASHED.
